Football-themed eSports, combining entertainment and learning elements, are booming, offering benefits in terms of cognitive and motor skill development. Despite this, with the increasing use of eSports and their impact on cognitive and motor skills, there is still a paucity of empirical studies that systematically explore how cognitive stimulation from eSports can translate into psychomotor performance on the field, particularly with regard to linear speed. The aim of this study was to investigate the effects of an ecological–dynamic training protocol, integrated with football eSports, on the development of linear sprint speed in young soccer players. Thirty-two male youth football players (age range: 12–16 years) participated in the study. Participants were divided into an experimental group, which followed a combined ecological–dynamic training protocol including football eSports, and a control group, which performed standard training sessions. Pre- and post-intervention assessments of 30 m sprint performance were conducted using electronic timing gates. Statistical analysis using repeated-measures ANOVA indicated a marked improvement in 30 m sprint performance within the experimental group, decreasing from 4.908 s to 4.651 s. A significant time × group interaction was observed (F = 74.076, p < 0.001). Moreover, a robust main effect of time emerged (F = 141.12, p < 0.001), confirming consistent gains in linear sprint speed. Post hoc comparisons revealed significant differences across all assessment points (p < 0.001). The findings suggest that embedding football eSports into an ecologically grounded training framework may enhance the development of linear speed in young soccer players. This integrated approach shows potential as an innovative tool for performance enhancement, although further investigations are needed to confirm long-term efficacy and generalizability to other sporting populations.

Effects of Integrating Football eSports into an Ecological–Dynamic Approach on the Development of Linear Speed in Young Soccer Players

Tessitore, Antonio;
2025-01-01

Abstract

Football-themed eSports, combining entertainment and learning elements, are booming, offering benefits in terms of cognitive and motor skill development. Despite this, with the increasing use of eSports and their impact on cognitive and motor skills, there is still a paucity of empirical studies that systematically explore how cognitive stimulation from eSports can translate into psychomotor performance on the field, particularly with regard to linear speed. The aim of this study was to investigate the effects of an ecological–dynamic training protocol, integrated with football eSports, on the development of linear sprint speed in young soccer players. Thirty-two male youth football players (age range: 12–16 years) participated in the study. Participants were divided into an experimental group, which followed a combined ecological–dynamic training protocol including football eSports, and a control group, which performed standard training sessions. Pre- and post-intervention assessments of 30 m sprint performance were conducted using electronic timing gates. Statistical analysis using repeated-measures ANOVA indicated a marked improvement in 30 m sprint performance within the experimental group, decreasing from 4.908 s to 4.651 s. A significant time × group interaction was observed (F = 74.076, p < 0.001). Moreover, a robust main effect of time emerged (F = 141.12, p < 0.001), confirming consistent gains in linear sprint speed. Post hoc comparisons revealed significant differences across all assessment points (p < 0.001). The findings suggest that embedding football eSports into an ecologically grounded training framework may enhance the development of linear speed in young soccer players. This integrated approach shows potential as an innovative tool for performance enhancement, although further investigations are needed to confirm long-term efficacy and generalizability to other sporting populations.
2025
video games; psychophysical performance; football; sprint
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14244/10709
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